This truly is a sample pack that Unit圓D and the learning team can be proud of and I hope they keep adding more and more features to it.Īll the content is free to use in any project (as expected from Unity these days), so prototype at your leisure (but I’d recommend you swap out the skins / textures at least for your own titles so that you stand out).Learn Unity 4 for iOS Game Development.Ībout the Technical Reviewer. Several custom shaders for use on mobile or desktop.Asset bundling and Asset streaming (only active in Pro).Both Mobile and desktop shaders including a script to switch them out based on the runtime platform.A multi-platform input controller which is fully configurable (although it has been noted there are issues in Windows 8 with it but these are easily fixed).There are also other bits to look out for in the sample set, including: Most of the samples offer several different camera view points (apart from the user controlled ones) and will work in both Free and Pro (in Pro you actually get extended features disabled in the free version) And to finish a nice firework display to end the night with.Drag and drop wild fire racing across the scene.Your very own water gun including physics effects when it hits a wall.A dust and fog storm billowing across the scene with wind effects too.An efficient fire sample for mobile devices.Explosions with explosive force effects.Sporting no less than 9 different particle effects, this scene shows you some fantastic particle effects, such as: To finish off the physics set we leave off with the rolling ball sample, lonely and wandering around this night time scene just looking for a snug hold to dunk into until morning. Except this driver has his foot to the floor and skids all over the track trying to weave his way through. Using the same flyby scene from the plane samples, here we apply it to a car using the same waypoints. If you thought controlling the Jet plane was hard, wait till you try this sample with a complete 4 axis control method for the twin prop aircraft AI Controlled Car using Waypoints This time showing the camera controls available on each sample. An AI Controlled Twin Prop AircraftĪ replica of the AI Jet Plane but this time using a twin prop aircraft and different physics settings to show the handling differences between different types of aircraft. It’s actually really hard to control as well, lol. This one was really hard to get any kind of decent screenshot for, effectively it is the same Jet place as before with a simple 2D axis controller and realistic physics. Zooming through waypoints in between towers is no problem for the AI driving this jet plane. No sample set would be complete without a 3 rd person controller view and here it shows off yet another fully rigged 3D avatar running and jumping around a simple scene. A 3 rd Person Viewpoint Controlled Character Reminds me of some of the old 80's FPS games like driller. Tried and True FPS Controlled Avatar ControllerĪ little hard to show in a screenshot, but here you have another fully rigged 3D avatar with Walk, Run and Jump mechanics with a full 3D playground for them to run around in. Similar to the AI Car, this shows a rigged avatar with an AI controller using a simple NavMesh. A Fully Rigged 3D Avatar Controller with AI A User Controlled Car SceneĪ nice physics test environment built around a player driven car, again with a full car based physics setup and lots of different types of track to test them out on, including a full Loop-d-loop. Here you get a fully AI controlled car with realistic physics that will drive to wherever the user taps on the screen. This is purely a 2D system using all the fancy new features of the 2D
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